AoIR AbstractAuthor(s): Janez Strehovec

      Title: " The Internet Verbal "

 

 

 

      ***The mainstream of new media culture is bound mostly to digital images

      and their remarkable transformations designed by means of 3-D computer

      graphics. The Verbal, however, has not turned out as old-fashioned or

      useless in the age of the Internet either. The word itself has also been

      adjusted to the demands of speed of light, digital morph, digital

      compositing and virtual reality. It has been transformed into a digital

      word-image-body-movement (as a key component of on-line textuality) and

      brought to life on computer screens and screens of mobiles and pocket PCs.

      We bear witness to the birth of a highly visualized and flexible word,

      incorporated into the film of verbal messages. These messages are often

      based on the encoding of the verbal into a new language that omits vowels

      and uses numbers as syllable substitutes. This can be classified as an

      example of the sms language, which is otherwise divided into units with

      the upper limit of 160 characters, and of netspeak. Although literati, in

      comparison with artists in the field of visual and performing arts, find

      it more difficult to adapt their activities to the trends of new-media

      technology, we have been witnessing the rise of a number of digital

      literatures. This does not only concern hypertext fiction, digital

      literary objects on CD-ROM and web novels with collaborative authorship

      but also literary creativity that uses the specificity of the web medium

      in a creative manner and in this category falls also digital poetry in the

      form of language art. By (Internet-based) language art we mean those

      digital textual pieces with literary scripts, the existence of which is

      rendered possible by means of modern software and which are placed on the

      web and have highlighted visual and kinetic features. They can function

      only on computer screens. Were they translated into a printed medium, they

      would lose many of its specific features and turn into something of

      entirely different nature. The Internet language art comprises literary

      pieces, based on digital poetry in expanded sense and integrated into a

      film of words, code based enhanced texts or even into a textual

      environment of virtual reality. In order to understand the specific nature

      of this new medium, which is being formed at the intersection of visual

      and concrete poetry, net art and text-based electronic installation art,

      based on text (e.g. Jenny Holzer’s and Jeffrey Shaw’s pieces), one needs

      redefined aesthetics and literary theory that is to be opened to the

      concepts and devices of film, television and new-media theoris. The

      Internet language art is not a continuation of the print based

      poetry-as-we-know-it (and experimental writing) by other means, but a

      linguistic creativity in digital medium of its own (i.e. language art),

      set at the intersection of net art, software art, text based electronic-,

      web- and VJ- installations, and literary avant-garde. In the traditional

      as well as in the modern and contemporary print-based poetry, the

      definition and criteria judging over literary forms are connected with

      those aspects of the texts concerning the content, metre, motif, syntax

      and organization of textual components. We come across lyric and epic

      poetry, free verse and verse with rhymes and assonaces, there are also

      forms such as the sonnet, triolet etc. However, in on-line language art

      the instance that generates the forms and judges them, is connected with

      the programs used. The Internet language art is actually a kind of

      »software poetry«, that is to say it is poetry generated by very special

      programming and scripting languages (and their artistic patches), for

      example Perl, Java Script, Flash, Shockwave etc. Today some

      writers-programmers themselves are defining their digital textual pieces

      as poems of the Flash or Shockwave Poetry (for example Komninos Zervos and

      Giselle Beiguelman); there are also on-line courses in Flash Poetry which

      means that this sort of practice is already established as a genre of its

      own. The first section of this paper (after the Introduction in which a

      broader features of Internet textuality are discussed) deals with Flash

      literary texts by analizying the enhanced, expanded concept of its

      temporal and spatial synatx as well as the features like Mouse-Over event.

      Flash aesthetics is based on vectorial graphics – characterized by

      abstract compositions, reactualization of pure (geometrical) modernist

      forms and original ligthness and flatness (connected with strong

      superficial effects and with compression effects), and with complex

      non-linear times filled with intervals characteristic of data compression

      and functionality within low-bandwidth conditions. The second part of this

      paper is devoted to software art texts (e.g. code poetry by A. Sondheim,

      texts by Mez, Perl Poetry, poetry generators like The Jabberwocky Engine,

      etc.) in a sense that we are facing short, very compact and attractive

      texts based on heterogeneous signifiers-in-freedom which operate as they

      were both seductive textual »naked bodies« and the documents of the

      textual uncanny due to their very copy & paste nature (natural language

      coexists with IRC, netspek, Unix commands, ASCII art and programming

      syntax) . It is of importance that in the moment when we are dealing with

      the software literary textuality the programming features and algorithms

      as well as interface and navigating procedures begin to behaviour as they

      were literary devices. An important emphasis of this paper is also on the

      understanding of the text as a network of relations; the specificity of

      this relations (also their spatial and temporal syntax) is essential and

      not the quantity and the meaning of the words applied. Regarding a present

      scholarship on this topic I need to stress a shift from classical

      hypertext theory (e.g. texts and collections of essays by George P.

      Landow) to the cybertext theories (e.g. texts by Espen J. Aarseth, Digital

      Poetics by Loss P. Glazier, and essays written by contributors to

      Cybertext-Yearbook series, Vol. 2000 - 2002/3). Keywords: expanded concept

      of digital textuality, net art, browser art, code poetry, programming

      language poetry, Flash poetry, kinetic poetry, poetry generators, language

      art, "mix, cuts & scratches" sensitivity, text as loop,techno suspense,

      the textual uncanny, text as a naked body. Abstract: The Internet language

      art is not a continuation of the print based poetry-as-we-know-it (and

      experimental writing) by other means, but a linguistic creativity in

      digital medium of its own (i.e. language art), set at the intersection of

      net art, software art, text based electronic-, web- and VJ- installations,

      and literary avant-garde. The first section of this paper (after the

      Introduction in which a broader features of Internet textuality are

      discussed) deals with Flash literary texts by analizying the enhanced,

      expanded concept of its temporal and spatial synatx as well as the

      features like Mouse-Over event. The second part of this paper is devoted

      to software art texts (e.g. code poetry by A. Sondheim, texts by Mez, Perl

      Poetry, poetry generators like The Jabberwocky Engine, etc.) in a sense

      that we are facing short, very compact and attractive texts based on

      heterogeneous signifiers-in-freedom which operate as they were both

      seductive textual »naked bodies« and the documents of the textual uncanny

      due to their very copy & paste nature (natural language coexists with IRC,

      netspek, Unix commands, ASCII art and programming syntax)

 

 

 

 

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