AoIR AbstractAuthor(s): Janez Strehovec
Title: " The Internet Verbal "
***The mainstream of new media culture is bound mostly to digital images
and their remarkable transformations designed by means of 3-D computer
graphics. The Verbal, however, has not turned out as old-fashioned or
useless in the age of the Internet either. The word itself has also been
adjusted to the demands of speed of light, digital morph, digital
compositing and virtual reality. It has been transformed into a digital
word-image-body-movement (as a key component of on-line textuality) and
brought to life on computer screens and screens of mobiles and pocket PCs.
We bear witness to the birth of a highly visualized and flexible word,
incorporated into the film of verbal messages. These messages are often
based on the encoding of the verbal into a new language that omits vowels
and uses numbers as syllable substitutes. This can be classified as an
example of the sms language, which is otherwise divided into units with
the upper limit of 160 characters, and of netspeak. Although literati, in
comparison with artists in the field of visual and performing arts, find
it more difficult to adapt their activities to the trends of new-media
technology, we have been witnessing the rise of a number of digital
literatures. This does not only concern hypertext fiction, digital
literary objects on CD-ROM and web novels with collaborative authorship
but also literary creativity that uses the specificity of the web medium
in a creative manner and in this category falls also digital poetry in the
form of language art. By (Internet-based) language art we mean those
digital textual pieces with literary scripts, the existence of which is
rendered possible by means of modern software and which are placed on the
web and have highlighted visual and kinetic features. They can function
only on computer screens. Were they translated into a printed medium, they
would lose many of its specific features and turn into something of
entirely different nature. The Internet language art comprises literary
pieces, based on digital poetry in expanded sense and integrated into a
film of words, code based enhanced texts or even into a textual
environment of virtual reality. In order to understand the specific nature
of this new medium, which is being formed at the intersection of visual
and concrete poetry, net art and text-based electronic installation art,
based on text (e.g. Jenny Holzer’s and Jeffrey Shaw’s pieces), one needs
redefined aesthetics and literary theory that is to be opened to the
concepts and devices of film, television and new-media theoris. The
Internet language art is not a continuation of the print based
poetry-as-we-know-it (and experimental writing) by other means, but a
linguistic creativity in digital medium of its own (i.e. language art),
set at the intersection of net art, software art, text based electronic-,
web- and VJ- installations, and literary avant-garde. In the traditional
as well as in the modern and contemporary print-based poetry, the
definition and criteria judging over literary forms are connected with
those aspects of the texts concerning the content, metre, motif, syntax
and organization of textual components. We come across lyric and epic
poetry, free verse and verse with rhymes and assonaces, there are also
forms such as the sonnet, triolet etc. However, in on-line language art
the instance that generates the forms and judges them, is connected with
the programs used. The Internet language art is actually a kind of
»software poetry«, that is to say it is poetry generated by very special
programming and scripting languages (and their artistic patches), for
example Perl, Java Script, Flash, Shockwave etc. Today some
writers-programmers themselves are defining their digital textual pieces
as poems of the Flash or Shockwave Poetry (for example Komninos Zervos and
Giselle Beiguelman); there are also on-line courses in Flash Poetry which
means that this sort of practice is already established as a genre of its
own. The first section of this paper (after the Introduction in which a
broader features of Internet textuality are discussed) deals with Flash
literary texts by analizying the enhanced, expanded concept of its
temporal and spatial synatx as well as the features like Mouse-Over event.
Flash aesthetics is based on vectorial graphics – characterized by
abstract compositions, reactualization of pure (geometrical) modernist
forms and original ligthness and flatness (connected with strong
superficial effects and with compression effects), and with complex
non-linear times filled with intervals characteristic of data compression
and functionality within low-bandwidth conditions. The second part of this
paper is devoted to software art texts (e.g. code poetry by A. Sondheim,
texts by Mez, Perl Poetry, poetry generators like The Jabberwocky Engine,
etc.) in a sense that we are facing short, very compact and attractive
texts based on heterogeneous signifiers-in-freedom which operate as they
were both seductive textual »naked bodies« and the documents of the
textual uncanny due to their very copy & paste nature (natural language
coexists with IRC, netspek, Unix commands, ASCII art and programming
syntax) . It is of importance that in the moment when we are dealing with
the software literary textuality the programming features and algorithms
as well as interface and navigating procedures begin to behaviour as they
were literary devices. An important emphasis of this paper is also on the
understanding of the text as a network of relations; the specificity of
this relations (also their spatial and temporal syntax) is essential and
not the quantity and the meaning of the words applied. Regarding a present
scholarship on this topic I need to stress a shift from classical
hypertext theory (e.g. texts and collections of essays by George P.
Landow) to the cybertext theories (e.g. texts by Espen J. Aarseth, Digital
Poetics by Loss P. Glazier, and essays written by contributors to
Cybertext-Yearbook series, Vol. 2000 - 2002/3). Keywords: expanded concept
of digital textuality, net art, browser art, code poetry, programming
language poetry, Flash poetry, kinetic poetry, poetry generators, language
art, "mix, cuts & scratches" sensitivity, text as loop,techno suspense,
the textual uncanny, text as a naked body. Abstract: The Internet language
art is not a continuation of the print based poetry-as-we-know-it (and
experimental writing) by other means, but a linguistic creativity in
digital medium of its own (i.e. language art), set at the intersection of
net art, software art, text based electronic-, web- and VJ- installations,
and literary avant-garde. The first section of this paper (after the
Introduction in which a broader features of Internet textuality are
discussed) deals with Flash literary texts by analizying the enhanced,
expanded concept of its temporal and spatial synatx as well as the
features like Mouse-Over event. The second part of this paper is devoted
to software art texts (e.g. code poetry by A. Sondheim, texts by Mez, Perl
Poetry, poetry generators like The Jabberwocky Engine, etc.) in a sense
that we are facing short, very compact and attractive texts based on
heterogeneous signifiers-in-freedom which operate as they were both
seductive textual »naked bodies« and the documents of the textual uncanny
due to their very copy & paste nature (natural language coexists with IRC,
netspek, Unix commands, ASCII art and programming syntax)
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