THE SOFTWARE
LANGUAGE
AR
T
JANEZ STREHOVEC
Even though authors of new media theories do not pay much
attention
to the digital textuality and digital literatures (they
find more
new media specificity in web sites, digital cinema,
computer
games, and in virtual reality installations) we can
consider this
domain to be explicitly a new media one. First of all we
mean the
digital literatures after the hypertext —as well as
simultaneously to
it —that can be called second order digital literatures,
software
poetry and (software) language art. These designations
refer to the
expanded concept of digital textuality meant for artistic
spaces and
artistic interventions; this textual practice is by no
means a continuation
of the literature-as-we-know-it, it is a textual praxis,
close to
the new media specificity. Among its readers-users may
take place
those who are keen on neither Dostojevski nor Oscar Wilde
nor
Charles Baudelaire, but are computer game geeks and
participants
in the DJ and VJ culture. In this paper, we focus on the
expanded
field of digital poetry, which in technical terms can be
called the
software language art, and which we believe belongs
primarily to
the field of software art as one of the most characteristic
forms of
new media art. We will therefore first describe the main
cultural
turns and the paradigm changes that come with the new
media art.
From Work of Art to Service
of Art
The shift of the emphasis from the (industrial)
production and
manufacturing artefacts to the services sector in the
economy of
post-industrial societies also affects the contemporary
art; its
janez strehovec
social position benefits also from other shifts in
contemporary
(postindustrial, information, software) societies —an
example
would be the increasing stress placed on knowledge,
innovation,
education, use of new technologies, communications and
spectacle.
We are entering a world, in which data and intangible,
abstract
entities, immaterial products and services, mobility,
flexibility,
decentralization, rhizom-like order of organization, and
highlevel
professionalism are gaining importance. The role of the
national state is at stake in the globalized networking
based politics,
more and more affected by the multinational capital and
international institutions, and similar shifts can be
observed in science
(destabilization and relativization of the concept of
subject
independent nature, i.e. objective nature, natural laws
and objective
truth) and in new economy (the shift from the tangible
wealth
towards services and information).
By taking a look at the different movements of the
contemporary art,
especially the new media art, we can find out that
material, stable
artefact is under similar pressure as the national state
is in the contemporary
politics, material, tangible wealth and production of
artefacts in the new economy and the so-called objective
nature in
techno-sciences. The art is also less and less about
producing completed
products that are “kunstwerks” by nature, and more and
more about processes, immaterial entities, relations,
performaces,
software and services. This shift does not occur only
with the contemporary
art projects that are no longer works of art in the
traditional
sense, but “would-be-works-of art,”1 it is also
documented
in theory (“the end of art” issue as it was discussed in
Heidegger’s,
Benjamin’s, Danto’s, Groys’s and Kuspit’s theories) and
in the
poetics of contemporary artists. We then encounter art
that increasingly
exceeds the manufacturing of artefacts and is crossing
over to
a domain that can be called a service of art —meaning a
part of contemporary
art (especially the new media one) is crossing into the
service sector of (new) economy in the postindustrial,
information,
spectacle and software societies. Its services are equal
to those in the
domain of education, management, counselling, finances,
politics
264 code, text
etc.; they are then equal to the activities based on
knowledge and
professionalism and are as flexible as possible.
Contemporary, especially new media art as a service of
art directs us to
the question “what is a service?” It is by no means an
artefact,
a completed product, it is essentially an activity, a
praxis, a process,
an exploration, an intervention (inside things, states or
processes).
The service is not so much the manufacturing of things as
it is
a process of reshaping the thing, moving it, connecting
it and
incorporating it into new relations, (re)combinations and
(re)con-
textualizations. The service presupposes a problem, a
challenge or
an order to be solved or executed. The performer of the
service is
always faced with a certain task, challenged to solve it
in a sequence
of steps, chosen as economically as possible. The service
therefore
ends with a solution of the problem (or its removal) and
not the
manufacturing of an object.
The service, understood in the sense of professionalism
demanded by
the information society, always presupposes a procedure
that has to
be as rational as possible, economical, divided into
phases, steps,
operation commands needed for it to be carried through.
This kind
of procedure —an exactly defined, planned procedure, executed
through an economical sequence of steps —is called an
algorithm.
The algorithm has for quite some time no longer been an
exclusive
domain of the mathematical operations, it is the core of
all sophisticatedly
defined processes intended for performing certain tasks,
solving problems, researching the state of things etc. It
would not
be an exaggeration to say that artistic services are
algorithmic by
nature; by the moment art begins to position itself
beyond the aesthetical
and becomes oriented towards tasks, research and problem
solving, it is forced to carefully elaborate the
procedures and to
define the instructions to be carried out in order to get
to the solution
quickly and through economical phases. Those artistic
services
based on the use of computer technologies, intended for
algorithmic
functions, are especially and explicitly algorithmic.
A lot of new media art projects can thus be understood as
interventions
and services within different states of things, they have
an
janez strehovec
algorithmic nature and are often stimulated by
non-artistic
motives —for example with regard to political, research
and communication
needs and interests. The work done by such an
intervention
is adequately articulated solely in its documenting —
as Boris Groys has pointed out in his text Art in the Age
of
Biopolitics / From Artwork to Art Documentation. After
having
mentioned different forms of artistic intverventions in
the everyday
life through the attempts to form unusual life
circumstances,
he wrote: “None of these artistic activities can be
presented except
by means of art documentation, since from the very
beginning
these activities do not serve to produce an artwork in
which art as
such could manifest itself.” 2
The service, connected to the executing of the task,
constitutes the
artist as the performer or executer of the service, but
at the same
time often includes also the person who had placed the
order for
the service or at least the person who had initiated it.
An example
of this are the contemporary curators and art directors
of big festivals
and exhibitions, who —along with the “Call for Entries”—
often also define a theme to which the artists are
supposed to
respond with their practices. As an example of such an
order we
can mention the CODeDOC project (2002) of the Whitney
museum in USA (the project went on in the Ars electronica
festival
in Linz next year): the curator Chistiane Paul issued a
call for
software tenders, dependent upon an exactly defined
order. The
participating artists were prescribed the choice of
programming
and scripting languages, the code had to move and had to
connect
three points in space, could not exceed 8 KB and had to
be interpretative.
The transfer from the
artefact to the service of art and
the artist as the one who executes the service (the
service depends
on certain instructions, software, algorithmic approach)
is also on
its way to abandon the metaphysichs of artistic
creativity and
genius. The artist as the one who executes service,
performs certain
tasks, solves problems, does research, defines commands,
executes
algorithms and does not wait for the divine inspiration
to
come upon her.
266 code, text
The artistic service actually moves art closer to the new
economy, that
has customization as adaptation of the service to the
user’s preferences
as one of its key concepts. The power to control, to
navigate,
to form and to finalize that in the traditional paradigm belonged
exclusively to the author, is now being transferred also
to the user;
the term “user friendly”, although worn out and
trivialized, does
have a certain content. It is by no means solely the
artefact that is
customized —it can apply to the service as well: a
software artist
can, for example, create a program as an open —as much as
possible
—scheme to be concretized in finalized by the users,
according
to their personal preferences.
Texts intended for
experiencing the cyberverbal
In this paper, we will focus on text projects, generated
with the
state-of-the-art software, that can be treated as a part
of software
art. Nowadays the latter is the main field of Internet
art —it is its
second phase if we consider the following classification
by
Alexander Galloway: “Early Internet art —the highly
conceptual
phase known as “net.art”—is concerned primarily with the
network,
while later Internet art —what can be called the
corporate or
commercial phase —has been concerned primarily with
software.”3
This differenciation is close to the one Lev Manovich
makes when
he distinguishes the Internet art of the 1990s from the
software art
of the beginning of the 21st century, typically defined
by a generation
of artists who are also active in the field of Flash
programming.
“This generation is no longer
interested in “media critique”
which preoccupied media artists of the last two decades;
instead it
is engaged in software critique. This generation writes
its own
software code to create their own cultural systems,
instead of using
samples of commercial media.” 4
Software art is explicitly a service profiled art, using
algorhitmic procedures,
intended for solving problems. The question that needs to
be asked is what happens to the text in the moment we
enter the
world of services and agony of completed stable
artefacts, and tangible
works. By no means, it is no longer the great text such
as the
janez strehovec
“textwerk”, it is a fragment, a patch, a (short) program
or its modification,
textual sequence as a moving target in a computer game
(e.g. The Trigger Happy), a digital poem, a poetic
generator or
simply a software controlled scheme, meant for the user’s
concretizations
or customizations. The question of genre and form is
becoming more and more secondary; we encounter hybrid and
temporary forms, texts as textscapes. As a rule, their
function is no
longer storytelling, instead they serve as a
demonstration of a new
way of experiencing the verbal in the world of on-line
communication
and inside the sofware paradigm. It seems a series of
software
and digital poetry (especially animated, kinetic) pieces
answer the question of the role of a word and text in the
information
and software societies. Why (still) a word and not simply
attractive images and sounds? The software language art
as a service
is therefore meant for a new definition and demonstration
of
cyberword and cybertext (this may also happen in a form
enableing
customization).
Projects (and textual services) of software language art
are nowadays
often Flash generated; it seems a paralel, similar to the
one
Galloway and Manovich establish in Internet art can be
found in
the field of digital textuality. In Internet art we have
first the net
art with the reference to the networking, followed by
software art,
whereas in the digital texts there is a gap between the
hypertext
with a reference to the links and the sofware language
art, which is
often the work of authors of the Flash generation. What
is characteristic
for the Flash generated software language art that
enables
a truly special textual visuality and aesthetics?
The issue here are by all means no longer hypertextual
texts with links
and lexias, and with the suspense accompanying the
clicking of the
underlined words (“words that yield”) as hyperlinks.
Neither is at
issue the enjoyment of uncertainty and the feeling of
being lost in
a labyrinth that accompanies the works of hyperfiction
(for example
works of Michael Joyce and Shelley Jackson) which are
often
intentionally designed as actual labyrinths demanding a
sophisticated
search for passages and really risky solutions. In Flash
gener268
code, text
ated language art most of the action is focused on the
word-image-
body-movement as the basic unit of such textuality, which
is as
a rule kinetic —meaning that it foregrounds a signifier,
as visualized
and as animated as possible, in the role of a software
controlled
“parola in liberta.”
One of the crucial demands accompanying this sort of
texts is connected
to the nature of the film way of showing or demonstrating
things in the present, to what Lev Manovich has expressed
as
“a general trend in modern society toward presenting more
and
more information in the form of time-based audiovisual
moving
image sequences”5. It is important that the text-film (in
the Flash,
modified by the author-programmer) is short, not unlike a
music
video its duration is for example 2’45”, but it is
defined by an
extreme density of information, action, it is a world,
compressed
into the attractive textual “music video”. As examples of
such texts
we may mention the Flash generated poem of Claire
Dinsmore
The Dazzle as a Question6 and Brian Kim Stefan’s animated
poem
The Dreamlife of Letters.7
In the traditional as well as in the modern and
contemporary printbased
poetry, the definition and criteria judging over literary
forms
are connected with those aspects of the texts concerning
the content,
motif, syntax and organization. We come across lyric and
epic
poetry, free verse and verse with rhymes and assonaces,
there are
also forms such as the sonnet, triolet etc. However, in
digital (software)
poetry the instance that generates the forms and judges
them, is connected with the programs used. Digital poetry
is actually
software poetry, that is to say it is poetry generated by
very
special programming and scripting languages and their
modifications
(“poetry patches”), for
example Perl, Java script, Flash,
Shockwave, Director etc. In
the present some poets themselves
define their poems as poems of
the Flash or Shockwave Poetry (for
example Komninos Zervos and
Giselle Beiguelman); there are also
online courses in Flash Poetry
which means that this sort of textual
practice is already
established as a genre of its own. And in
a moment we are beginning to
talk about specific software based
janez strehovec
poetry all the software concepts and devices are to be
considered
also as literary devices; rather than issues of style and
metaphor the
functioning of mouse(over) event is being crucial in
Flash poetry.
When we are mentioning the digital poetry that
presupposes the
destabilization of verse by applications of non-linearly
distributed
verbal and non-verbal components, and frequent reduction
of
poetic language just to nouns, one needs to emphasize
that the
“poetic” is now beyond the lyric as understood by the
movements
of modern and contemporary poetry. In digital poetry,
too, we
can sometimes still discover the making of pure “poetic
atmospheres”,
the tension between the said and the unsaid, the written
and the whiteness (in kinetic and animated poetry, for
example),
now revealed through the loops between the text that is
already
in our field of vision, that is, displayed, and the text
that is yet to
appear, however one of the striking features of this
poetry is first
of all its inventive work in the field of broadening of
concept of
poetic language (or even language at all). With the
latter we refer
to a language suited to post-lyrical sensations and
attitudes of the
post-lyrical subject and the subjectivity of the “mix,
cuts &
scratches mind”. If we want to define a reference
framework for
the postlyrical kinetic digital poetry , and even so
called software
language art on the level of contemporary popular culture
and its
audience then this is mainly the club, DJ, and VJ
culture, the online
Internet culture and the
verbal, netspeak based culture
emerging from the on-line and mobile communications.
Rather
than reading Baudelaire’s, Whitman’s and Rilke’s lyrics
the
authentic audience of kinetic digital poetry is familiar
with net
art, software art and electronic installation art as well
as the genre
of moving images.
Flash language art also enables the reader, in the role
of the user, to
have a very creative, intensive, even an intimate contact
with the
text —Deena Larsen, in her digital text Carving in
possibilities8
expressed this characteristic with the demand to “sculpt
again”
and not “read again”. Devices such as scroll-bar, mouse
and stylus
(when using a palm pilot) enable the reader to handle the
written
270 code, text
in a very specific, intimate way and to interfere with
the text
through an interface, such as a screen covering the text
like a curtain,
which responds to the click of the mouse (within
mouseover
event). In Larsen’s Carving in possibilities words are
hidden
behind the surface — like the objects, provisory wrapped
by the
artist Christo in his land art projects. The reader is
asked to find
—by the means of her “mouse
event” procedure —the
covered/”wrapped” words and make them appear on the
screen.
By “mouseovering” an image of shapeless stone is being
transformed
into Michelangelo’s David. User’s action is
individualized,
the sequence of textual components adapts to her
interventions
(this is “customization” as a
procedure known from the new
economy) and it always produces or sculpts a different
succession
of the written, that is to say, accomplishes a different
textual
event. Larsen’s opening line “I saw precisely what the
stone was
meant to be” is a starting point for various textual
continuations/
derivatives caused by random repositioning of the
mouse-touch
on the screen.
We say event (also in Flash vector-based art is talked
about mouse
event), and digital poetry really is about the event, it
is about making
the text with a stressed temporal feature, based on two
levels —
on the internal “unwrapping” of the textual hidden layers
as well as
on the reader’s/user’s reading in the form of interactive
intervention
into the texts (which is often the case). Text as an
event implicates
a textual life, which is a form of an artificial life
(also in the
meaning of replicating certain textual components in the
textual
postproduction, reproduction and interactive reading). It
is essential
that the components of a text are not based solely on
words but
above all on relations among words and on special
atmospheres connected
with these relations. The author-programmer of digital
poetry is therefore the one who is able to insert word
materials into
very special relations that are highly shifted from the
known relations
(from the everyday language
or the profane marketing and
advertising verbal communication). Her role is not merely
the saying
of the “poetic words”, it is above all arranging the
stage of relajanez
strehovec
tions among words and even within one single word.
Therefore the
digital poetry text (designed as an object, browser,
textual ambient,
project, piece of software...) appears to be an eminent
linguistic work
of art, to which the demands of the new media aesthetics
and poetics
—such as digitality, software, logic of database, mosaic
nature, networking,
customization, aesthetics of flatness and nearness, sense
of the game mode, kinetics and multi media —are crucial.
A part of software language art are also texts based on
the code language,
or perhaps those are hybrid products in which the letters
from natural languages are mixed with characters from
scripting and
programming languages. Such example are the texts of the
Australian author Mez and partly also the works of Alain
Sondheim
and Talan Memmoth. It is obvious that their “written
form” can be
very provocative as well; it is not just the computer
execution of the
text that is worth our attention but also the text
itself.
This kind of code texts are a big challenge also for the
readers/users
who are forced to develop a sophisticated “mental
interface”, needed
to decode such texts not suitable for the quick linear
reading —
on the contrary, they require an effort, a sense for
associations, paying
attention to the divided/broken words and their units,
recombining
fragments etc. In the scheme author —text —reader the
emphasis is now undoubtedly moving toward the reader as a
user,
stimulated by such texts to take an attitude —not unlike
the DJs
and VJs in their production procedures. It seems authors
of software
language art are with their texts indeed simply providing
material and tracing schemes; a lot of work is left up to
their readers
—in a certain way this
challenges and stimulates the present
“mix, cuts & scratches mind”. It is therefore not
only the author
who faces the task demanding the ability of algorithmic
thinking,
the same task awaits the reader who can also be rejected
when she
encounters such texts —like in a computer game. To be
successful,
she has to perceive the text in a very complex manner, to
decode it
she has to generate an actual algorithm, she often has to
read even
with a pencil or a stylus in hand, to sketch and write
down the
steps she has already taken during her encounter with the
text.
272 code, text
It is also of importance that the software nature of such
texts —i.e.
the code language, by no means a mere instrument on the
way to the
meaning or machine-based execution, but with its own
value —is also
emphasised. What do we mean by that? “In poetry, says
Jacobson,
words are not simply strung together for the sake of the
thoughts they
convey, as in ordinary speech, but with extraordinary
attention to patterns
of similarity, opposition and parallelism created by
their sound,
rhythm and semantic connotations. Literary language, that
of the
poetic text, proclaims its material being, inviting
attention to itself as
an acoustic and graphic substance, rather than
functioning as an
invisible glass passage to meaning.”9 When talking about
programmable
medium, attention similar to that paid to the “patterns
of similarity, opposition and parallelism” should be paid
to the
software used —meaning the reader is faced with the task
of reading through a double optic; she reads the text as
a text generated by executing certain commands,
but at the same times she turns to its code.
A successful reader of texts belonging to the
software language art is above all the reader
who sees (recognises, deciphers) a lot also
in the field of the code; in a certain
sense a reader-programmer reads
over more than the one who
does not possess
such skills
.
1
Strehovec, J. “The Atmospheres of Extraordinary in the
Installation
Art”, A-r-c, Issue 3, (November 2000),
http://a-r-c.gold.ac.uk/a-r-c_Three/texts/3_janez05.html.
2
Groys, B. “Art in the Age of Biopolitics. From Artwork to
Art
Documentition”.Documenta 11_Platform 5: Exhibition.
Catalogue.
Ostfildern -Ruit: Hatje Cantz
Publishers, 2002,p.108
3
Galloway, A. “Protocol”-Excerpt from Chapter 7 “Internet
Art”.
Rhizome.org.
http://www.rhizome.org/thread.rhiz?thread=
12700&text=24436#24436 , 2004
4
Manovich, L. “Generation_Flash”.
http://www.manovich.net/, 2002
5
Manovich, L. The Language of New Media. Cambridge. Mass.:
The MIT Press, 2001,p.78
6
Dinsmore, C.The Dazzle as a Question.
http://www.studiocleo.com/projects/dazzle/index.html
7
Stefans, B.K. The Dreamlife of Letters.
http://www.ubu.com/con-
temp/stefans/dream/index.html.
8
Larsen, D. Carving in Possibilities.
http://trace.ntu.ac.uk/frame6/, 2001
9
Wyman, S. “The poem in the painting: Roman Jacobson and
the pictorial
language of Paul Klee”, Word & Image, Vol. 20,No.2
(April-June
2004), p. 139