Theories of Internet Culture and Internet Textuality by Janez Strehovec, Ph.D.DESCRIPTION
OF NEW RESEARCH PROJECT ON
THEORIES OF CYBERCULTURE
b y J a n e z S t r e h o v e c, P h. D.
Today, the traditional media, such as the print, film, radio and
television, co-exist with the new interactive media (the Internet being
the leading one), which are not only opening up possibilities of global
information saving, real-time data transfer and of on-line communication,
but also have numerous anthropological, aesthetical, cultural, social and
political implications. These media are also a means of forming new
cultural contents and means of establishing manners and approaches of how
these contents are accepted, which has quite an impact on contemporary
art, on life styles, fashion and design. Internet culture is an integral
part of a wider concept of cyberculture, its essential concepts being
interactivity, (total) immersion and participation as role and identity
switching, dematerialization of the object and decentralization of the
subject, however, it has also other specific features that will be dealt
with in this research.
Its aim is to explore the specificity of the Internet medium in two
fields, namely
a) Internet (web) art and
b) Internet textuality (in particular, the literarily coded one).
These two will also provide a starting point for research of wider
cultural implications of the Internet medium (even in the field of new
politics). These cultural implications namely often come along with net
artists' hacking and cracking activities directed against data monopolies
of power centers. It is particularly important to stress the specificity
of the Internet medium, because the making of Internet contents is often
accompanied by misunderstandings that are connected to the naive copying
of data from the given reality into the Internet medium. This, namely,
leads to simplified duplifications, which can be called "virtual mimesis".
Similarly, the Internet is much too often being used as a striated and
hiearchical space of static placements (for example in the form of web
pages), and less as a smooth space for unpredictable "cross-overs" and the
medium's very own activities.
My basic hypothesis concerning net art is that such artistic activity
destabilizes the traditional concepts of artwork as stable entity (with
"Kunstwerk" character), and directs to artistic liquid and performing
processes, situations, events and "inscenarios". The traditional concepts
of author, creativity, expression, form and originality are being
abandoned and replaced by new concepts, among which collaborative
authorship or even anonimous authorship occupies a very special place. Web
art is a creative field, intertwined with other, non-artistic contents on
the World Wide Web (links from artistically coded web pages often lead to
them), which makes it differ from modern art that makes a clear
distinction between artistic and non-artistic fields. As a result of this
distinction modern art is being locked up into white cubes of galleries.
After dealing with the specificity of web art will follow the analysis of
its major effects in a broader area of cyberculture. Part of my research
will be dedicated to the artistically formed virtual communities (MUD and
MOO), to the question of techno-formed reception of data objects and also
of political implication of the Internet-based artistic activities
(especially in the form of the so called Internet civil disobedience)
My basic hypothesis regarding Internet textuality is that it presents a
means of forming new ways of communication, based on altered text
organization, its multimedia design and on the concept of word-image-body.
Internet textuality is a medium that cannot be translated into printed
form without significant loss of its specific features. The medium of its
authentic articulation is a computer screen or screens of mobile Internet
devices (mobile telephones, palms, pocket computers). Influences, crucial
for this sort of textuality, are trendy visual and audio cultures (for
example the placement of textuality in music videos), computer games (its
special textual features), commercials, comics and graffiti; of vital
importance, however, is also the changed perception of word-image-body. It
is no longer a matter of words, printed or written on paper in such a way
that they have a firm tie with their carrier, but it is a matter of
word-object, a 3d-data unit in a computer screen, which can be
(interactively) manipulated, touched from a distance and viewed from a
deteritorialized perspective (a term coined by G. Deleuze). The verbal
medium, also, has mutated within the framework of cyberculture and has
been adjusted to the demands of digital morph and real-time communication.
Internet textuality has also laid foundation for the Internet-based
literarily coded objects and other types of web literary forms (for
example hypertext fiction, web novels with collaborative authorship and
literarily coded text-based virtual communities). Web literary objects
(such as cyberpoetry by Komninos Zervos, visual web poetry by Loss Pequen
Glazier and Mark Amerika's textscape "Grammatron") represent a new medium,
which cannot be explained by means of "common-use" theoretical devices of
classical literary theory. Invention of new concepts in various fields of
new-media theories is therefore called for and this is also one of the
objectives of this research.
Of crucial importance for my methodological approach is the application of
methodology, developed within traditional American and British cultural
studies, complemented by approaches and theoretical devices of general
philosophical aesthetics and by the application of the phenomenological
method (for example in the thematization of approach in the field of
Internet textuality, which requires bracketting of traditional
reading/perception forms of printed textuality).
I will also touch upon the results of trend research in the field of
techno science (genetics, molecular biology and medicine, nanotechnology
and theories of artificial life), because my field of research has also
witnessed a significant shift to the "bio" paradigm. The Internet, too,
will within this paradigm gradually cease to exist "on the outside" - on
computer hardware and its software, and will start reaching under the
user's skin, into the physical body. My analyses will be based on on-line
documents of Internet culture and Internet textuality and on the most
recent achievements of theories of the Internet and new-media cultures. I
will also focus my attention on the theoretical conceptualization of a
(trendy) individual as a user as well as a creator of the Internet
culture. It is important to know that the user is no longer a passive
receptor of information, transmitted by the big, traditional media, but is
actively involved in data environments, immersing into them, assuming
roles in their processes and adopting standpoints regarding their
perspectives. The most of my attention will be devoted to the question of
the techno-formed sensitivity within the Internet culture, for we have
been witnessing new forms of "virtual sensitivity" (virtual viewing,
hearing and touching and a virtual sense of telepresense and remote
activities).