Theories of Internet Culture and Internet Textuality by Janez Strehovec, Ph.D.DESCRIPTION

      OF NEW RESEARCH PROJECT ON

      THEORIES OF CYBERCULTURE

      b y   J a n e z   S t r e h o v e c,  P h. D.

      Today, the traditional media, such as the print, film, radio and

      television, co-exist with the new interactive media (the Internet being

      the leading one), which are not only opening up possibilities of global

      information saving, real-time data transfer and of on-line communication,

      but also have numerous anthropological, aesthetical, cultural, social and

      political implications. These media are also a means of forming new

      cultural contents and means of establishing manners and approaches of how

      these contents are accepted, which has quite an impact on contemporary

      art, on life styles, fashion and design. Internet culture is an integral

      part of a wider concept of cyberculture, its essential concepts being

      interactivity, (total) immersion and participation as role and identity

      switching, dematerialization of the object and decentralization of the

      subject, however, it has also other specific features that will be dealt

      with in this research.

      Its aim is to explore the specificity of the Internet medium in two

      fields, namely

      a) Internet (web) art and

      b) Internet textuality (in particular, the literarily coded one).

      These two will also provide a starting point for research of wider

      cultural implications of the Internet medium (even in the field of new

      politics). These cultural implications namely often come along with net

      artists' hacking and cracking activities directed against data monopolies

      of power centers. It is particularly important to stress the specificity

      of the Internet medium, because the making of Internet contents is often

      accompanied by misunderstandings that are connected to the naive copying

      of data from the given reality into the Internet medium. This, namely,

      leads to simplified duplifications, which can be called "virtual mimesis".

      Similarly, the Internet is much too often being used as a striated and

      hiearchical space of static placements (for example in the form of web

      pages), and less as a smooth space for unpredictable "cross-overs" and the

      medium's very own activities.

      My basic hypothesis concerning net art is that such artistic activity

      destabilizes the traditional concepts of artwork as stable entity (with

      "Kunstwerk" character), and directs to artistic liquid and performing

      processes, situations, events and "inscenarios". The traditional concepts

      of author, creativity, expression, form and originality are being

      abandoned and replaced by new concepts, among which collaborative

      authorship or even anonimous authorship occupies a very special place. Web

      art is a creative field, intertwined with other, non-artistic contents on

      the World Wide Web (links from artistically coded web pages often lead to

      them), which makes it differ from modern art that makes a clear

      distinction between artistic and non-artistic fields. As a result of this

      distinction modern art is being locked up into white cubes of galleries.

      After dealing with the specificity of web art will follow the analysis of

      its major effects in a broader area of cyberculture. Part of my research

      will be dedicated to the artistically formed virtual communities (MUD and

      MOO), to the question of techno-formed reception of data objects and also

      of political implication of the Internet-based artistic activities

      (especially in the form of the so called Internet civil disobedience)

      My basic hypothesis regarding Internet textuality is that it presents a

      means of forming new ways of communication, based on altered text

      organization, its multimedia design and on the concept of word-image-body.

      Internet textuality is a medium that cannot be translated into printed

      form without significant loss of its specific features. The medium of its

      authentic articulation is a computer screen or screens of mobile Internet

      devices (mobile telephones, palms, pocket computers). Influences, crucial

      for this sort of textuality, are trendy visual and audio cultures (for

      example the placement of textuality in music videos), computer games (its

      special textual features), commercials, comics and graffiti; of vital

      importance, however, is also the changed perception of word-image-body. It

      is no longer a matter of words, printed or written on paper in such a way

      that they have a firm tie with their carrier, but it is a matter of

      word-object, a 3d-data unit in a computer screen, which can be

      (interactively) manipulated, touched from a distance and viewed from a

      deteritorialized perspective (a term coined by G. Deleuze). The verbal

      medium, also, has mutated within the framework of cyberculture and has

      been adjusted to the demands of digital morph and real-time communication.

      Internet textuality has also laid foundation for the Internet-based

      literarily coded objects and other types of web literary forms (for

      example hypertext fiction, web novels with collaborative authorship and

      literarily coded text-based virtual communities). Web literary objects

      (such as cyberpoetry by Komninos Zervos, visual web poetry by Loss Pequen

      Glazier and Mark Amerika's textscape "Grammatron") represent a new medium,

      which cannot be explained by means of "common-use" theoretical devices of

      classical literary theory. Invention of new concepts in various fields of

      new-media theories is therefore called for and this is also one of the

      objectives of this research.

      Of crucial importance for my methodological approach is the application of

      methodology, developed within traditional American and British cultural

      studies, complemented by approaches and theoretical devices of general

      philosophical aesthetics and by the application of the phenomenological

      method (for example in the thematization of approach in the field of

      Internet textuality, which requires bracketting of traditional

      reading/perception forms of printed textuality).

      I will also touch upon the results of trend research in the field of

      techno science (genetics, molecular biology and medicine, nanotechnology

      and theories of artificial life), because my field of research has also

      witnessed a significant shift to the "bio" paradigm. The Internet, too,

      will within this paradigm gradually cease to exist "on the outside" - on

      computer hardware and its software, and will start reaching under the

      user's skin, into the physical body. My analyses will be based on on-line

      documents of Internet culture and Internet textuality and on the most

      recent achievements of theories of the Internet and new-media cultures. I

      will also focus my attention on the theoretical conceptualization of a

      (trendy) individual as a user as well as a creator of the Internet

      culture. It is important to know that the user is no longer a passive

      receptor of information, transmitted by the big, traditional media, but is

      actively involved in data environments, immersing into them, assuming

      roles in their processes and adopting standpoints regarding their

      perspectives. The most of my attention will be devoted to the question of

      the techno-formed sensitivity within the Internet culture, for we have

      been witnessing new forms of "virtual sensitivity" (virtual viewing,

      hearing and touching and a virtual sense of telepresense and remote

      activities).